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OCULUS VR BUTTON PRESSES IN UE4
- tomofnz
- Jan 6, 2017
- 1 min read

A function for checking input pressed is an Oculus Touch input button.
Mapping each button press to an Enumerator ... isn't there a built in way to do this?
Note : R_Special is the Oculus Home button, and will kick you out of UE4 to the Store.

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