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OCULUS VR BUTTON PRESSES IN UE4

  • tomofnz
  • Jan 6, 2017
  • 1 min read

A function for checking input pressed is an Oculus Touch input button.

Mapping each button press to an Enumerator ... isn't there a built in way to do this?

Note : R_Special is the Oculus Home button, and will kick you out of UE4 to the Store.

 
 
 

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