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About

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2021

I've bunkered down in Gent, Belgium to create level designs with the friendly team on Larian Studio's popular and massive remake of Baldur's Gate

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Larian Studios : https://larian.com/

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2018

I published a fantasy novel, The Wizards Harvest Table. 

375 pages, paperback, ebook, audiobook. 
A boy and his wizard encounter portals, flying ships, demons.

And wrote the second part, released in 2020. Ode Sim Nem.

 

Order : www.thewizardsharvesttable.com

2015 - 2020

I've been hammering out levels for Grinding Gear Games in Auckland.  That really is pretty much all I've been doing for the last few years.  I started on Act IV and it's escalated from there.  Thanks to the other great designers we've done quite a lot of expansions and leagues with new environments.

 

Path of Exile : https://www.pathofexile.com/

September 2014 

What happened to 2013 ?  I forgot to update this page!  Actually, working as a game design tutor is very busy work.  The benefits are continually learning new things.  I've improved at ZBrush during 2014, and of course shifted from UDK to UE4.  What else?  Learning to code and lots of coffee.

 

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December 2012

I finished working at Raffles College of Higher Education, from late 2007.  My job was senior lecturer and I taught 3ds Max, Photoshop, drawing, screenplay and storyboarding, design and new media.  All in all, a constructive learning period for me ... and hopefully for the students too.

October 2012

Packt published another book by me. This one is on 3ds Max modeling, and is aimed at efficient processes.  You can find out more about it on the Packt website, here: http://www.packtpub.com/3ds-max-speed-modeling-for-3d-artists/book.

February 2012

Packt published my first book, Unreal Development Kit Cookbook, an intermediate guide for level designers getting used to UDK processes.

Read more about it here: http://www.packtpub.com/unreal-development-kit-game-design-cookbook/book.
December 2010.

My first comic book, Void Horizon is available for free as a PDF download. The comic features, besides an 86 page story, many designs, notes and panel sketches.

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