Class demo - Shooting Spiders with a Crossbow
I've been doing a long step by step demo of making a level in Unreal Engine 4.
This includes:
collectable potions
player healthbar
enemy spiders with healthbars
damage from dead spider acid particles
a random NPC who follows the player (for no reason)
toggleable torches
sliding doors triggered by altar offering (of potions)
saved spider kill count and saved potion count and saved player location
spider kills UI
end of level UI buttons
start of level UI buttons
a physics rolling ball trap
flames in the level which hurt the player and make the player catch fire
custom animations for falling over
custom crossbow weapon modeling and implementation
crossbow aim and projectile