UI Button States
I cottoned onto a simple way of using Enums to switch buttons states: Up, Over, Pressed, Disabled an a re-usable menu function without...
Use anywhere functions
I'm exploring blueprints, and looking at how to make functions so they are useful in more than just one case. For example, the centering...
Dialog Progress
I am labouring away at a text based dialog blueprint. So far each string of dialog has to be set to display one by one, with 24 letters...