Automation: Nanite Blotch Removal
The assets covered in dark 'shadows' that aren't true shadows and tend to look like a sub-mesh penetrating the visible mesh. I don't know...
Frogger
This game had me sitting for 12 hours straight. Note that audio is delivered from the website, so may be a little laggy compared to local...
Image Variants : Only 90 Lines of Python
I saw a video that points out that the code of most 'AI' image generators is actually so basic it's almost fraudulent that companies are...
Editor Utility : Natural Selection
A descendant class from Editor Utility Widget doesn't appear to get the full range of blueprint nodes the straight-up Editor Utility...
Dicer
Joscha Bach ( http://bach.ai/ ) mentioned in a talk on AI that LLMs (currently) can't do dice well. This seems true, but I wondered how...
It's a Trap
Describing Traps in Conversations about Trap Design This document lists a variety of trap types. It is agnostic about any particular game...
META = "All the Things"
In C++, you can add Meta specifiers to properties and functions to tailor how they look and behave in unreal, for example,...
Curve Tables in Unreal
In typical fashion, I figured this out through blind guessing mostly, before finding a tutorial by BEN.UI. https://benui.ca/unreal/curve-...
Unreal Enhanced Input Mapping to CSV
The streamer ThePrimeTime posted a review of an article [https://sourcegraph.com/blog/the-death-of-the-junior-developer] about using...
Editor Utility : Extract the good bits from a copied blueprint node
In the editor, copying a blueprint node gives a really long string listing all the info about that node in its graph, and the long...