Set N evenly spaced locations along a spline
Unreal pastebin link: https://blueprintue.com/blueprint/z2jsqc7q/ This is a blueprint function library node where you input a number of...
Set player location to cursor in world.
I keep forgetting this, so here's a note. Based on the info in this link, I tried setting up the math below in BP....
Direction Vector Mapping
In the above example, using Switch on Enum requires setting lots of Vector nodes that take up space in the graph. This post shows a way...
A simple Asset Action Utility to Replace a selection's mesh with a duplicate mesh asset stored in /Game/Modeler folder named 'AssetName_CopiedMesh'
A paste of this into an asset action utility function: https://blueprintue.com/blueprint/s273_pj8/ This script assumes a selected static...
Editor Utility Asset Action : Restrict Navigation
I'm using 'Climbing and Vaulting Component' by DeadPixelLabs, and this requires actors in the scene with static mesh components to have...
Set master volume in PIE
If you are developing a level and there's background audio or music that hits you in the face every time you start PIE, you can set a...
One time widget clicking
Whenever a UMG widget is exposed after being hidden, it's nice to be able to click on its buttons and they get an immediate click event...
Set SoundCue Volume to 1.0 on selected assets.
There's an annoying feature of new soundCue assets that their added WAVs have a 0.75 Volume Multiplier default value, so you hear...