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META = "All the Things"

In C++, you can add Meta specifiers to properties and functions to tailor how they look and behave in unreal, for example, CompactNodeTitle lets you shorten the node name if the function name is long.



But there are lots of these Meta specifiers, so I wrote a utility to search for them, with a filter.  I always wondered how to write such a filter -- like we have in the blueprint graph for finding function nodes.





Editor Utility Widget - it's not pretty but it works:

Actually, what the utility widget does can be done in the Datatable itself, as there's a Search textfield there, and it even highlights terms. This makes my utility widget a bit redundant, but it was good for a bit of learning. Note, you can Copy the cells of the datatable using RMB.


Finally, if you want to look up such things online, I'd recommend starting here: https://benui.ca/unreal/uproperty/


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