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My first game as a scripter - Two Player Chess

[17/12/2014 : v1.0.1 Updates]

  • better horizontal check testing

  • correct handling of king convergence when checked before moving king

  • added option to Click-Hold-Release for moving pieces (thanks Steve Loft)

  • minor bug fixes

Game : CHESS

Author : Tom Mooney @tomofnz

Price : Free

Software : Unreal Engine 4 (Blueprints)

Size : 137 mb

Platform : Windows

Game type : Turn based puzzle

Target audience : Indie gamers, casual gamers

Players : 1 or 2

Features : Auto checking, all chess moves, timer, sounds, pass a turn.

Description : Here's an easy to play chess game you and a friend can play on your PC.

Limitations : No automated checkmate or stalemate. Decide for yourself when you're done. When there's no winner, there's an option to declare winner based on time.

There is no undo move (which is a good thing). There is no save game.

Release date : Dec. 15, 2014

This game is my first completed game as scripter (normally I do art).

It exists because I wanted to improve my scripting skills, therefore it deliberately includes no graphics, just a board and pieces shown using text.

It took 3 weeks to make.

The purpose of the project was to:

  • Script an entire game in a short time

  • Make a platform or template upon which to add custom chess models later on

  • Learn scripting through specific design challenges

  • Demonstrate fluency with UE4 using a measurable challenge

  • Provide a sample project for analysis by Lifeway College students

Attribution:

"CHESS uses the Unreal® Engine. Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere"

"Unreal® Engine, Copyright 1998 – 2014, Epic Games, Inc. All rights reserved."

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