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Blueprint Poker 3 - Hand Rankings
I'm not sure if it is the best approach to making poker hand rankings in UE4, but I made a DataTable as described here. The datatable is...
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Blueprints Poker 2 - Bob wins with Ace high Hearts Flush
It's possible to build an array of 52 shuffled cards on the fly, but I couldn't get it to be faster than 2 seconds. So instead I start...
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Blueprints Poker 1 - Dealer animations
I was curious about how to make an animation blueprint to control dealer actions in a card game. Here's a first stab. The turn and river...
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VR - UI following hand movement
Not much in setting up VR is easy. Here is a bite sized tutorial on making a hand tracking menu. I wanted to see how a UI such as the...
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VR hands working - UE4 project
Is this the start of an awesome new VR game? Nah, but it is pretty cool. Hands, in of themselves, feel nice to wiggle around in VR,...
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Blend you fools!
The special sauce for blending a thumb joint in VR is to weight the joint from a Max of Float Array result, where the values in the array...
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Oculus Touch - hand to controller
I'm trying to work out the socket offset (bone offset, rotation, scale) for a hand that'll follow the Oculus Touch controller and do the...
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UE4 - Oculus Touch Controller mesh
This is just by way of a quick tip (and reminder for myself later on when I forget) ... If you want cool Oculus controllers in your game,...
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Is Dungeon Architect good?
Dungeon Architect is a Unity/UE4 marketplace add on by Ali Akbar, which lets level designers leverage modular procedural layout in their...
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OCULUS VR BUTTON PRESSES IN UE4
A function for checking input pressed is an Oculus Touch input button. Mapping each button press to an Enumerator ... isn't there a built...