Blueprint Poker 3 - Hand Rankings
I'm not sure if it is the best approach to making poker hand rankings in UE4, but I made a DataTable as described here. The datatable is...
Blueprints Poker 2 - Bob wins with Ace high Hearts Flush
It's possible to build an array of 52 shuffled cards on the fly, but I couldn't get it to be faster than 2 seconds. So instead I start...
Blueprints Poker 1 - Dealer animations
I was curious about how to make an animation blueprint to control dealer actions in a card game. Here's a first stab. The turn and river...
VR - UI following hand movement
Not much in setting up VR is easy. Here is a bite sized tutorial on making a hand tracking menu. I wanted to see how a UI such as the...
VR hands working - UE4 project
Is this the start of an awesome new VR game? Nah, but it is pretty cool. Hands, in of themselves, feel nice to wiggle around in VR,...
Blend you fools!
The special sauce for blending a thumb joint in VR is to weight the joint from a Max of Float Array result, where the values in the array...
Oculus Touch - hand to controller
I'm trying to work out the socket offset (bone offset, rotation, scale) for a hand that'll follow the Oculus Touch controller and do the...
UE4 - Oculus Touch Controller mesh
This is just by way of a quick tip (and reminder for myself later on when I forget) ... If you want cool Oculus controllers in your game,...
Is Dungeon Architect good?
Dungeon Architect is a Unity/UE4 marketplace add on by Ali Akbar, which lets level designers leverage modular procedural layout in their...
OCULUS VR BUTTON PRESSES IN UE4
A function for checking input pressed is an Oculus Touch input button. Mapping each button press to an Enumerator ... isn't there a built...