Blueprint Poker 4 - Natural Selection
The top part is hard to read and set up; the bottom part works the same, but is easier.
Use Select node to fill a single integer with a ranking based on the enum's byte value.
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Bonus : In the Select node you can press Tab to cycle through the numerical fields.
So I thought for a while on how to poll TwoPair and this is it.
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It's so big that I know there must be a better way, but for now it's my best shot. Each of those green blocks could be collapsed into a discrete node, but I'm suspicous of collapsed sequences and project stability. So for two pairs ... the execution polls through every option for two pairs in descending order, to assign the current hand a rank value. Rather than writing each and every rank in the Select fields, for each Select node I added the top value then iterated the value +1 which is way faster to populate. There's probably a better way to do that too.