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Things I like about UE4 4.1 update

New: Icons for your project can now be assigned via Window/Project Settings.

New: Startup Movies for your project can now assigned via Window/Project Settings.

New: Comments in the Material and SoundCue editors can be added by pressing C.

New: 3D marquee select has been re-added with the same original keybinding (Ctrl + Alt + Left Click Drag).

New: Project switching displays the name of the project in the splash screen.

New: Renaming Content Browser folders is now possible via RMB menu.

New: Context sensitivity was added for dragging off pins in the Material Editor.

New: Mesh Paint brush radius can now be saved with your editor preferences.

New: Dragging components between 2 different Blueprint editor windows in Components mode has been added, including multiple item drag and drop.

New: Renaming Graph nodes has been added to a section in the details view of the Blueprint editor that provides the ability to rename nodes that the user can rename.

New: Interface Cast nodes have been added to blueprints to allow users to cast from one interface to another.

New: ParseIntoArray function in blueprints allows easily splitting up strings.

New: Rich Tooltips can be displayed for blueprint Variable Get/Set nodes. To view them, mouse over a node and hold Ctrl+Alt.

New: Touch behavior can be simualted via mouse. In the Input section of the Project Settings you can now indicate that the mouse should simulate touch behavior.

New: Add Input button added to appropriate Sound Nodes.

Useful to know:

  • Fixed overlap event related bugs. Correct behavior related to overlap flags may break old content relying on bad behavior.

  • A collision between two objects can be set to Ignore, Overlap, or Blocking. An overlap event will occur if two objects Overlap and both have their Generate Overlap Events flag set to true.

  • A bug in the code made it so that in certain situations an overlap would trigger even if one of the overlapping objects had the flag set to false.This means overlap events that were previously firing could now stop due to improper flagging.

  • Fixed Overlap events to only fire when collision is marked as Overlap.There was a bug where in some cases an overlap event would fire even if a collision was marked as Blocking.

  • Fixed Hit Events now require both objects to opt in by enabling Simulation Generates Hit Events.

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