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Return of the Blue Pixie

This morning I made foundations for a pop-up dialog UI and realised it's boring to not have an NPC for the player to locate and talk to, so tonight I rebuilt a model from 2012 which I'll send over to UE4 to use as a crash test dummy. There was no rig or skin, but the textures were still there that I'd painted in Mudbox. I made a CAT rig and skinned him up and rendered him in a random pose while walking the dogs. This render is in Iray, and is about an hour on my laptop. I'll have to make some animations and try out the Persona features of UE4.

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