top of page

Skills

A log that shows what you wanted can be a very satisfying thing.

I had made a skill system in UE4.2 but decided it was too unwieldy for me to manage and it only worked for one character. I started over and have now managed to make a skill system which saves/loads correctly for as many characters as you like for a given user account.

Skills can now be found in game and set as owned, unlocked, and active. Still to come: incremental training progress, pause training, tier up, and complete. That should be easy given the hard part has been to get the skill struct data to load properly, which it now does just fine.

I have found that logging everything with accurate information such as the blueprint name :: function name :: node or value very clearly helps (and using breakpoints and watching the execution flow while playing).

It's hard working on a project where at first everything is underlying processes and there's not much visual to show for it, but for me the skill system drives the main game play so it made sense to do it first. Hopefully, impressive artwork to follow soon.

2014-09-09 22_52_43-KitBash_3P Game Preview Standalone (64-bit_PCD3D_SM5).png

Featured Posts
Recent Posts
Search By Tags
Follow Us
  • Facebook Basic Square
  • Twitter Basic Square
  • Google+ Basic Square
bottom of page